<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>CalcCrawler Devlog - itch.io</title><link>https://valioso.itch.io/calccrawler</link><description>A roguelike where you don&#039;t fight with swords - you fight with math.</description><item><guid>https://valioso.itch.io/calccrawler/devlog/1578904/update-enemies-that-think-a-main-menu-and-a-tutorial</guid><title>Update: Enemies That Think, a Main Menu, and a Tutorial</title><link>https://valioso.itch.io/calccrawler/devlog/1578904/update-enemies-that-think-a-main-menu-and-a-tutorial</link><pubDate>Wed, 08 Jul 2026 22:01:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the biggest CalcCrawler update so far. Enemies are no longer passive targets, there&#039;s a proper main menu, and new players get a short tutorial. Enemy Intents Enemies now show Intents — small...</p>]]></description></item><item><guid>https://valioso.itch.io/calccrawler/devlog/1551685/calccrawler-is-now-available</guid><title>CalcCrawler is now available!</title><link>https://valioso.itch.io/calccrawler/devlog/1551685/calccrawler-is-now-available</link><pubDate>Fri, 12 Jun 2026 14:30:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CalcCrawler started as an experiment — what if you replaced combat with math? Instead of swinging a sword, you build expressions from number cards and operators, trying to hit an enemy&#039;s target rang...</p>]]></description></item></channel></rss>