The Game

In CalcCrawler you move through a procedurally generated map, fight goblins and bosses, and build your expression from number cards and operators. Every enemy has a target range — your result has to land inside it, or you take damage.

The mechanic sounds simple, but the card system adds depth: every card has a limited number of charges. Once they run out, the card is destroyed. You're not just solving math problems — you're deciding which cards you can afford to use, and whether the new card offered after a fight is worth swapping into an already full inventory.


Browser Demo

The embedded version above is a free demo containing Stage 1 only.


Full Build (Download)

  • Roguelike map – procedurally generated, with fights and treasure rooms
  • Charge system – cards have 2–4 charges; depleted cards are destroyed
  • Inventory limit – 5 slots to start, expandable through achievements; a full deck forces real decisions
  • Achievements – permanently unlock additional card slots
  • Endless stages – after the Lich King the run continues, with increasing difficulty
  • Highscore – saved persistently, with bonus points per completed stage
  • Deck builder – pick your starting cards before each run
  • Card perks – select cards carry special effects

Controls

Mouse only. No keyboard shortcuts needed.


Development

CalcCrawler is a solo project in active development.

Feedback and bug reports are welcome in the comments.


Roadmap

Combat system & expression evaluatordone
Roguelike map with bossdone
Charge system & inventory limitdone
Achievements & highscoredone
Endless stagesdone
Fully implemented UI with tutorialdone
More enemy types & bossesplanned
More card perksplanned
Sound & musicplanned
Steam releaseplanned

Development log

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