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CalcCrawler

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Devlog

  • Update: Enemies That Think, a Main Menu, and a Tutorial
    July 08, 2026 by Valioso#cardgame, #roguelike, #deckbuilder, #math, #strategy, #pixel-art, #godot
    This is the biggest CalcCrawler update so far. Enemies are no longer passive targets, there's a proper main menu, and new players get a short tutorial. Enemy Intents Enemies now show Intents — small... Continue reading
  • CalcCrawler is now available!
    June 12, 2026 by Valioso
    CalcCrawler started as an experiment — what if you replaced combat with math? Instead of swinging a sword, you build expressions from number cards and operators, trying to hit an enemy's target rang... Continue reading
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